Set to release on August 25th for the PC, PS3, PS Vita and PS4, with an August 28th date for the Xbox One and an undisclosed date for the Wii U, the game puts players in the role of a robot scouring through a strange world fighting alien creatures using a trippy turn-based combat system.
Geek Nifty does a fantastic job of explaining the game, detailing how players will pilot the robot and fight against devilish biological creatures by using both turn-based and real-time combat tactics to outwit, out-maneuver and out-fight the enemy. You can see how the game plays out with the trailer below.
The game’s turn-based, real-time gameplay is quite nifty. It’s very similar to Piotr Kosmala’s , which is a first-person shooter game where time only moves when you move. In this case, it’s a similar kind of turn-based mechanic where players can attack and move based on turns, and the movement furthers the turns, sometimes resulting in physics-oriented environmental effects changing the course of events.
It’s hard to tell how much the game will be able to retain player retention with its design and concept, but I at least have to give them props for trying something different with the focus of the gameplay being a little less reflexive based and more-so strategic based.
According to Eddit Lee from Funktronic Labs…
It’s an innovative design as far as I’m concerned and anything different is at least worth taking a look at in some capacity.
Lee doesn’t come from out of nowhere, though. The developers previously worked on the titles, so they’re veterans in the game design space.
Again, is due for release at the end of the month for the PC, PS3, PS4, PS Vita and the Xbox One. The Wii U version of the game is due for release shortly thereafter.
For more information on the game feel free to visit the official website.